Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ActorPartition
Inheritance Hierarchy
- FWorldPartitionActorDesc
- FPartitionActorDesc
- FLandscapeActorDesc
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorPartition/PartitionActorDesc.h |
| Include | #include "WorldPartition/ActorPartition/PartitionActorDesc.h" |
Syntax
class FPartitionActorDesc : public FWorldPartitionActorDesc
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGuid | GridGuid | ||
| int64 | GridIndexX | ||
| int64 | GridIndexY | ||
| int64 | GridIndexZ | ||
| uint32 | GridSize |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetGridIndices
(
double LocationX, |
Overridden from FWorldPartitionActorDesc
| Type | Name | Description | |
|---|---|---|---|
| bool | Equals
(
const FWorldPartitionActorDesc* Other |
||
| uint32 | GetSizeOf () |
||
| void | |||
| void | |||
| void | TransferWorldData
(
const FWorldPartitionActorDesc* From |