Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- AWorldPartitionMiniMapVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapVolume.h |
| Include | #include "WorldPartition/WorldPartitionMiniMapVolume.h" |
Syntax
class AWorldPartitionMiniMapVolume : public AVolume
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AWorldPartitionMiniMapVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this actor allows changing the spatially loaded flag. | ||
| bool | IsDataLayerTypeSupported
(
TSubclassOf< UDataLayerInstance > DataLayerType |
DataLayers functions. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not |