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uint32: 1 |
bLoop |
Whether or not the simulation should loop. |
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TEnumAsByte< enum EVectorFieldConstructionOp > |
ConstructionOp |
The operation used to construct the vector field. |
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int32 |
FrameCount |
The number of frames in the atlas. |
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float |
FramesPerSecond |
The rate at which to interpolate between frames. |
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TObjectPtr< class UVectorFieldStatic > |
NoiseField |
A static vector field used to add noise. |
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float |
NoiseMax |
The maximum magnitude of noise vectors to apply. |
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float |
NoiseScale |
Scale to apply to vectors in the noise field. |
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int32 |
SubImagesX |
The number of horizontal subimages in the texture atlas. |
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int32 |
SubImagesY |
The number of vertical subimages in the texture atlas. |
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TObjectPtr< class UTexture2D > |
Texture |
The texture from which to create the vector field. |
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int32 |
VolumeSizeX |
The size of the volume. Valid sizes: 16, 32, 64. |
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int32 |
VolumeSizeY |
The size of the volume. Valid sizes: 16, 32, 64. |
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int32 |
VolumeSizeZ |
The size of the volume. Valid sizes: 16, 32, 64. |