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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/URuntimeVirtualTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Layout,
Meta=(DisplayName="Enable texture compression"))
bool bCompressTextures
Remarks
Enable storing the virtual texture in GPU supported compression formats. Using uncompressed is only recommended for debugging and quality comparisons.