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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/URuntimeVirtualTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintGetter=GetTileBorderSize, Category=Size,
Meta=(UIMin="0", UIMax="4", DisplayName="Border padding for each virtual texture tile"))
int32 TileBorderSize
Remarks
Page tile border size divided by 2 (Actual values increase in multiples of 2). Higher values trigger a higher anisotropic sampling level.