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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/URuntimeVirtualTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
| Include | #include "VT/RuntimeVirtualTexture.h" |
UFUNCTION (BlueprintGetter)
static int32 GetClampedTileCount
(
int32 InTileCount,
bool InAdaptive
)