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Unreal Engine C++ API Reference > Runtime > Engine > VT
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARuntimeVirtualTextureVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h |
Include | #include "VT/RuntimeVirtualTextureVolume.h" |
Syntax
class ARuntimeVirtualTextureVolume : public AActor
Remarks
Actor used to place a URuntimeVirtualTexture in the world.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UBoxComponent > | Box | Box for visualizing virtual texture extents. |
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TObjectPtr< class URuntimeVirtualTextureComponent > | VirtualTextureComponent | Component that owns the runtime virtual texture. |
Constructors
Type | Name | Description | |
---|---|---|---|
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ARuntimeVirtualTextureVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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bool | Returns true if this actor allows changing the spatially loaded flag. | |
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bool | Indicates whether this actor should participate in level bounds calculations |
Overridden from UObject
Type | Name | Description | |
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bool | Called during saving to determine the load flags to save with the object. | |
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void | Handles reading, writing, and reference collecting using FArchive. |