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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT > API/Runtime/Engine/VT/ARuntimeVirtualTextureVolume
- UObject::NeedsLoadForServer()
- ARuntimeVirtualTextureVolume::NeedsLoadForServer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h |
| Include | #include "VT/RuntimeVirtualTextureVolume.h" |
virtual bool NeedsLoadForServer() const
Remarks
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers