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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UniversalObjectLocators > API/Runtime/Engine/UniversalObjectLocators/UUniversalObject-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
| Include | #include "UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.cpp |
UFUNCTION (BlueprintPure, Category="Universal Object Locators", Meta=(ScriptMethod))
static bool IsEmpty
(
const FUniversalObjectLocator & Locator
)
Remarks
Check whether the specified locator is empty; not equivalent to Resolve() != None. An empty locator will never resolve to a valid object.