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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UniversalObjectLocators > API/Runtime/Engine/UniversalObjectLocators/FAssetLocatorFragment
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/AssetLocatorFragment.h |
| Include | #include "UniversalObjectLocators/AssetLocatorFragment.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UniversalObjectLocators/AssetLocatorFragment.cpp |
static uint32 ComputePriority
(
const UObject * Object,
const UObject * Context
)