Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UniversalObjectLocators
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/ActorLocatorFragment.h |
| Include | #include "UniversalObjectLocators/ActorLocatorFragment.h" |
Syntax
USTRUCT ()
struct FActorLocatorFragment
Remarks
32 Bytes (40 in-editor).
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftObjectPath | Path |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | ComputePriority
(
const UObject* Object, |
||
| UE::UniversalObjectLocator::FInitializeResult | Initialize
(
const UE::UniversalObjectLocator::FInitializeParams& InParams |
||
| UE::UniversalObjectLocator::FResolveResult | Resolve
(
const UE::UniversalObjectLocator::FResolveParams& Params |
||
| void | ToString
(
FStringBuilderBase& OutStringBuilder |
||
| UE::UniversalObjectLocator::FParseStringResult | TryParseString
(
FStringView InString, |
Constants
| Name | Description |
|---|---|
| FragmentType |