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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeSpatialHas-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachStreamingGrid
(
TFunctionRef< void(const FSpatialHashStreamingGrid&)> Func |
WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
void ForEachStreamingGrid
(
TFunctionRef< void(FSpatialHashStreamingGrid&)> Func |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
ForEachStreamingGrid(TFunctionRef< void(const FSpatialHashStreamingGrid &)>)
| Name | ForEachStreamingGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void ForEachStreamingGrid
(
TFunctionRef < void &)> Func
) const
ForEachStreamingGrid(TFunctionRef< void(FSpatialHashStreamingGrid &)>)
| Name | ForEachStreamingGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void ForEachStreamingGrid
(
TFunctionRef < void &)> Func
)