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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeLevelStrea-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateAndSetLevelStreaming
(
const FString& InPackageName, |
WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h | ||
bool CreateAndSetLevelStreaming
(
const TSoftObjectPtr< UWorld >& InWorldAsset, |
WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h |
CreateAndSetLevelStreaming(const FString &, const FSoftObjectPath &)
| Name | CreateAndSetLevelStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.cpp |
void CreateAndSetLevelStreaming
(
const FString & InPackageName,
const FSoftObjectPath & InWorldAsset
)
CreateAndSetLevelStreaming(const TSoftObjectPtr< UWorld > &, const FTransform &)
| Name | CreateAndSetLevelStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.cpp |
bool CreateAndSetLevelStreaming
(
const TSoftObjectPtr < UWorld > & InWorldAsset,
const FTransform & InInstanceTransform
) const