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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeHash
| Name | FEditorAlwaysLoadedActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
Syntax
struct FEditorAlwaysLoadedActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorAlwaysLoadedActor
(
const FWorldPartitionReference& InReference, |
WorldPartition/WorldPartitionRuntimeHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | WorldPartition/WorldPartitionRuntimeHash.h | ||
| Reference | FWorldPartitionReference | WorldPartition/WorldPartitionRuntimeHash.h |