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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeHash
| |
|
| Name |
FEditorAlwaysLoadedActor |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeHash.h" |
Syntax
struct FEditorAlwaysLoadedActor
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FEditorAlwaysLoadedActor
(
const FWorldPartitionReference& InReference,
AActor* InActor
)
|
|
WorldPartition/WorldPartitionRuntimeHash.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Actor |
TWeakObjectPtr< AActor > |
|
WorldPartition/WorldPartitionRuntimeHash.h |
|
| Reference |
FWorldPartitionReference |
|
WorldPartition/WorldPartitionRuntimeHash.h |
|
Functions
Public