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API > API/Runtime > API/Runtime/Engine
| Name | UWorldPartitionRuntimeCellTransformer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellTransformer.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellTransformer.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UWorldPartitionRuntimeCellTransformer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionRuntimeCellTransformer
Derived Classes
- UFastGeoWorldPartitionRuntimeCellTransformer
- UWorldPartitionRuntimeCellTransformerISM
- UWorldPartitionRuntimeCellTransformerLog
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionRuntimeCellTransformer
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NAME_CellTransformerIgnoreActor | const FName | Tag used to force exclude actors from any cell transformation. | WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | WorldPartition/WorldPartitionRuntimeCellTransformer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabled() |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void PostTransform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void PreTransform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h | ||
virtual void Transform
(
ULevel* InLevel |
WorldPartition/WorldPartitionRuntimeCellTransformer.h |