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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCellData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ResetStreamingSourceInfo () |
WorldPartition/WorldPartitionRuntimeCellData.h | ||
virtual void ResetStreamingSourceInfo
(
const FWorldPartitionStreamingContext& Context |
WorldPartition/WorldPartitionRuntimeCellData.h |
ResetStreamingSourceInfo()
| Name | ResetStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellData.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellData.h" |
virtual void ResetStreamingSourceInfo() const
ResetStreamingSourceInfo(const FWorldPartitionStreamingContext &)
| Name | ResetStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellData.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellData.cpp |
virtual void ResetStreamingSourceInfo
(
const FWorldPartitionStreamingContext & Context
) const