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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCell
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeCell.h | |||
EDataLayerRuntimeState GetCellEffectiveWantedState
(
const FWorldPartitionStreamingContext& Context |
WorldPartition/WorldPartitionRuntimeCell.h | ||
EDataLayerRuntimeState GetCellEffectiveWantedState
(
int32 InDataLayersStateEpoch |
WorldPartition/WorldPartitionRuntimeCell.h |
GetCellEffectiveWantedState()
| Name | GetCellEffectiveWantedState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
EDataLayerRuntimeState GetCellEffectiveWantedState() const
GetCellEffectiveWantedState(const FWorldPartitionStreamingContext &)
| Name | GetCellEffectiveWantedState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCell.cpp |
EDataLayerRuntimeState GetCellEffectiveWantedState
(
const FWorldPartitionStreamingContext & Context
) const
GetCellEffectiveWantedState(int32)
| Name | GetCellEffectiveWantedState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
EDataLayerRuntimeState GetCellEffectiveWantedState
(
int32 InDataLayersStateEpoch
) const