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Policy used to choose which properties can be overriden (serialized)
| Name | UWorldPartitionPropertyOverridePolicy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionPropertyOverride.h |
| Include Path | #include "WorldPartition/WorldPartitionPropertyOverride.h" |
Syntax
UCLASS (Abstract, NotBlueprintable)
class UWorldPartitionPropertyOverridePolicy : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionPropertyOverridePolicy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionPropertyOverridePolicy() |
WorldPartition/WorldPartitionPropertyOverride.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UWorldPartitionPropertyOverridePolicy() |
WorldPartition/WorldPartitionPropertyOverride.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanOverrideProperty
(
const FProperty* InProperty |
WorldPartition/WorldPartitionPropertyOverride.h |