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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionLevelStreamingDyn-
Description
Overrides default StreamingLevel behavior and manually load actors and add them to the runtime Level
Virtual Inheritance
- ULevelStreaming::RequestLevel → UWorldPartitionLevelStreamingDynamic::RequestLevel
| Name | RequestLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include Path | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp |
virtual bool RequestLevel
(
UWorld * PersistentWorld,
bool bAllowLevelLoadRequests,
EReqLevelBlock BlockPolicy
)