Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionLevelStreamingDyn-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const UWorldPartitionRuntimeLevelStreamingCell& InCell |
Initializes a UWorldPartitionLevelStreamingDynamic. | WorldPartition/WorldPartitionLevelStreamingDynamic.h | |
void Initialize
(
UWorld* OuterWorld, |
WorldPartition/WorldPartitionLevelStreamingDynamic.h |
Initialize(const UWorldPartitionRuntimeLevelStreamingCell &)
Description
Initializes a UWorldPartitionLevelStreamingDynamic.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include Path | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp |
void Initialize
(
const UWorldPartitionRuntimeLevelStreamingCell & InCell
)
Initialize(UWorld *, const TArray< FWorldPartitionRuntimeCellObjectMapping > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include Path | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp |
void Initialize
(
UWorld * OuterWorld,
const TArray < FWorldPartitionRuntimeCellObjectMapping > & InPackages
)