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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionHLODRuntimeSubsys-
Keep track of the state of warmup for an HLOD object.
| Name | FWorldPartitionHLODWarmupState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRuntimeSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODRuntimeSubsystem.h" |
Syntax
struct FWorldPartitionHLODWarmupState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WarmupBounds | FBox | WorldPartition/HLOD/HLODRuntimeSubsystem.h | ||
| WarmupCallsUntilReady | uint32 | WorldPartition/HLOD/HLODRuntimeSubsystem.h | ||
| WarmupLastRequestedFrame | uint32 | WorldPartition/HLOD/HLODRuntimeSubsystem.h |