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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionHLODRuntimeSubsys-
Keep track of all HLOD objects currently warming up for a given level If there are any, the OnCleanupLevelDelegateHandle member should be bound
| Name | FHLODLevelState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODRuntimeSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODRuntimeSubsystem.h" |
Syntax
struct FHLODLevelState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HLODObjectsWarmingUp | TSet< IWorldPartitionHLODObject * > | WorldPartition/HLOD/HLODRuntimeSubsystem.h | ||
| OnCleanupLevelDelegateHandle | FDelegateHandle | WorldPartition/HLOD/HLODRuntimeSubsystem.h |