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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionEditorSpatialHash
| Name | FCellNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorSpatialHash.h" |
Syntax
struct FCellNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCellNode() |
WorldPartition/WorldPartitionEditorSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildNodesMask | uint8 | WorldPartition/WorldPartitionEditorSpatialHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChildNode
(
uint32 ChildIndex |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
void ForEachChild
(
TFunctionRef< void(uint32 ChildIndex)> InOperation |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
bool HasChildNode
(
uint32 ChildIndex |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
bool HasChildNodes() |
WorldPartition/WorldPartitionEditorSpatialHash.h | ||
void RemoveChildNode
(
uint32 ChildIndex |
WorldPartition/WorldPartitionEditorSpatialHash.h |