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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionEditorPerProjectU-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
GetWorldDataLayersLoadedInEditor(UWorld *)
| Name | GetWorldDataLayersLoadedInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionEditorPerProjectUserSettings.cpp |
TArray < const UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld * InWorld
) const
GetWorldDataLayersLoadedInEditor(UWorld *)
| Name | GetWorldDataLayersLoadedInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionEditorPerProjectUserSettings.cpp |
TArray < UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld * InWorld
)