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| Name | UWorldPartitionEditorPerProjectUserSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI,
Meta=(DisplayName="World Partition (Local)"))
class UWorldPartitionEditorPerProjectUserSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UWorldPartitionEditorPerProjectUserSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionEditorPerProjectUserSettings
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHideDataLayerActors | uint32 | True when the Data Layer Outliner is not displaying actors | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bHideEditorDataLayers | uint32 | True when the Data Layer Outliner is displaying Editor Data Layers | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bHideLevelInstanceContent | uint32 | True when the Data Layer Outliner is not displaying Level Instance content | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bHideRuntimeDataLayers | uint32 | True when the Data Layer Outliner is displaying Runtime Data Layers | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bHideUnloadedActors | uint32 | True when the Data Layer Outliner is not displaying unloaded actors | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bHighlightSelectedDataLayers | uint32 | True when the Data Layer Outliner highlights Data Layers containing actors that are currently selected | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
| bShowOnlySelectedActors | uint32 | True when the Data Layer Outliner is only displaying actors and datalayers for selected actors | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBugItGoLoadRegion | uint32 | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
|
| bDisableLoadingOfLastLoadedRegions | uint32 | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
|
| bShowCellCoords | uint32 | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
|
| MinimapUnloadedOpacity | float | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
|
| PerWorldEditorSettings | TMap< TSoftObjectPtr< UWorld >, FWorldPartitionPerWorldSettings > | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearPerWorldSettings() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
bool GetBugItGoLoadRegion() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
| WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | |||
| WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | |||
bool GetEnableLoadingOfLastLoadedRegions() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
float GetMinimapUnloadedOpacity() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
bool GetShowCellCoords() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< const UDataLayerInstance * > GetWorldDataLayersLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< const UDataLayerInstance * > GetWorldDataLayersNotLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
TArray< UDataLayerInstance * > GetWorldDataLayersNotLoadedInEditor
(
UWorld* InWorld |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
void SetBugItGoLoadRegion
(
bool bInBugItGoLoadRegion |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
| WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | |||
| WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | |||
void SetMinimapUnloadedOpacity
(
float InMinimapUnloadedOpacity |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
void SetShowCellCoords
(
bool bInShowCellCoords |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
void SetWorldDataLayersNonDefaultEditorLoadStates
(
UWorld* InWorld, |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |