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| Name | UWorldPartitionDestructibleHLODMeshComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionDestructibleHLODMeshComponent : public UWorldPartitionDestructibleHLODComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UWorldPartitionDestructibleHLODComponent → UWorldPartitionDestructibleHLODMeshComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionDestructibleHLODMeshComponent
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestructibleHLODMaterial | TObjectPtr< UMaterialInterface > | WorldPartition/HLOD/DestructibleHLODComponent.h | ||
| DestructibleHLODState | FWorldPartitionDestructibleHLODState | WorldPartition/HLOD/DestructibleHLODComponent.h |
|
|
| VisibilityMaterial | TObjectPtr< UMaterialInstanceDynamic > | WorldPartition/HLOD/DestructibleHLODComponent.h |
|
|
| VisibilityTexture | TObjectPtr< UTexture2DDynamic > | WorldPartition/HLOD/DestructibleHLODComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDestructibleHLODMaterial
(
UMaterialInterface* InDestructibleMaterial |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Overridden from UWorldPartitionDestructibleHLODComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DamageActor
(
int32 ActorIndex, |
WorldPartition/HLOD/DestructibleHLODComponent.h | ||
virtual void DestroyActor
(
int32 ActorIndex |
WorldPartition/HLOD/DestructibleHLODComponent.h | ||
virtual void OnDestructionStateUpdated() |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateVisibilityTexture_RenderThread
(
FTexture2DDynamicResource* TextureResource, |
WorldPartition/HLOD/DestructibleHLODComponent.h |