Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateStreaming
(
TArray< FString >* OutPackagesToGenerate |
WorldPartition/WorldPartition.h | ||
bool GenerateStreaming
(
const FGenerateStreamingParams& InParams, |
WorldPartition/WorldPartition.h |
GenerateStreaming(TArray< FString > *)
| Name | GenerateStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
bool GenerateStreaming
(
TArray < FString > * OutPackagesToGenerate
)
GenerateStreaming(const FGenerateStreamingParams &, FGenerateStreamingContext &)
| Name | GenerateStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
bool GenerateStreaming
(
const FGenerateStreamingParams & InParams,
FGenerateStreamingContext & InContext
)