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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartition.h | |||
URuntimeHashExternalStreamingObjectBase * FlushStreamingToExternalStreamingObject
(
const FString& ExternalStreamingObjectName |
WorldPartition/WorldPartition.h |
FlushStreamingToExternalStreamingObject()
| Name | FlushStreamingToExternalStreamingObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
URuntimeHashExternalStreamingObjectBase * FlushStreamingToExternalStreamingObject()
FlushStreamingToExternalStreamingObject(const FString &)
| Name | FlushStreamingToExternalStreamingObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
URuntimeHashExternalStreamingObjectBase * FlushStreamingToExternalStreamingObject
(
const FString & ExternalStreamingObjectName
)