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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckForErrors
(
IStreamingGenerationErrorHandler* ErrorHandler |
WorldPartition/WorldPartition.h | ||
static void CheckForErrors
(
const FCheckForErrorsParams& Params |
WorldPartition/WorldPartition.h | ||
static void CheckForErrors
(
IStreamingGenerationErrorHandler* ErrorHandler, |
WorldPartition/WorldPartition.h |
CheckForErrors(IStreamingGenerationErrorHandler *)
| Name | CheckForErrors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
void CheckForErrors
(
IStreamingGenerationErrorHandler * ErrorHandler
) const
CheckForErrors(const FCheckForErrorsParams &)
| Name | CheckForErrors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
static void CheckForErrors
(
const FCheckForErrorsParams & Params
)
CheckForErrors(IStreamingGenerationErrorHandler , const UActorDescContainer , bool, bool)
| Name | CheckForErrors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
static void CheckForErrors
(
IStreamingGenerationErrorHandler * ErrorHandler,
const UActorDescContainer * ActorDescContainer,
bool bEnableStreaming,
bool bIsChangelistValidation
)