Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldComposition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateStreamingState () |
Adds or removes level streaming objects to world based on distance settings from players current view | Engine/WorldComposition.h | |
void UpdateStreamingState
(
const FVector& InLocation |
Adds or removes level streaming objects to world based on distance settings from current view point | Engine/WorldComposition.h | |
void UpdateStreamingState
(
const FVector* InLocation, |
Engine/WorldComposition.h |
UpdateStreamingState()
Description
Adds or removes level streaming objects to world based on distance settings from players current view
| Name | UpdateStreamingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void UpdateStreamingState()
UpdateStreamingState(const FVector &)
Description
Adds or removes level streaming objects to world based on distance settings from current view point
| Name | UpdateStreamingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void UpdateStreamingState
(
const FVector & InLocation
)
UpdateStreamingState(const FVector *, int32)
| Name | UpdateStreamingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void UpdateStreamingState
(
const FVector * InLocation,
int32 Num
)