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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldComposition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDistanceVisibleLevels
(
const FVector& InLocation, |
Returns currently visible and hidden levels based on distance based streaming | Engine/WorldComposition.h | |
void GetDistanceVisibleLevels
(
const FVector* InLocations, |
Engine/WorldComposition.h |
GetDistanceVisibleLevels(const FVector &, TArray< FDistanceVisibleLevel > &, TArray< FDistanceVisibleLevel > &)
Description
Returns currently visible and hidden levels based on distance based streaming
| Name | GetDistanceVisibleLevels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void GetDistanceVisibleLevels
(
const FVector & InLocation,
TArray < FDistanceVisibleLevel > & OutVisibleLevels,
TArray < FDistanceVisibleLevel > & OutHiddenLevels
) const
GetDistanceVisibleLevels(const FVector *, int32, TArray< FDistanceVisibleLevel > &, TArray< FDistanceVisibleLevel > &)
| Name | GetDistanceVisibleLevels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void GetDistanceVisibleLevels
(
const FVector * InLocations,
int32 Num,
TArray < FDistanceVisibleLevel > & OutVisibleLevels,
TArray < FDistanceVisibleLevel > & OutHiddenLevels
) const