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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * SpawnActorAbsolute
(
UClass* Class, |
Spawn Actors with given absolute transform (override root component transform) and SpawnParameters | Engine/World.h | |
T * SpawnActorAbsolute
(
FVector const& AbsoluteLocation, |
Templated version of SpawnActorAbsolute that allows you to specify absolute location and rotation in addition to class type via the template type | Engine/World.h | |
T * SpawnActorAbsolute
(
UClass* Class, |
Templated version of SpawnActorAbsolute that allows you to specify whole absolute Transform class type via parameter while the return type is a parent class of that type | Engine/World.h |
SpawnActorAbsolute(UClass *, FTransform const &, const FActorSpawnParameters &)
Description
Spawn Actors with given absolute transform (override root component transform) and SpawnParameters
| Name | SpawnActorAbsolute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
AActor * SpawnActorAbsolute
(
UClass * Class,
FTransform const & AbsoluteTransform,
const FActorSpawnParameters & SpawnParameters
)
Actor that just spawned
Parameters
| Name | Remarks |
|---|---|
| Class | Class to Spawn |
| AbsoluteTransform | World Transform to spawn on - without considering CDO's relative transform, thus Absolute |
| SpawnParameters | Spawn Parameters |
SpawnActorAbsolute(FVector const &, FRotator const &, const FActorSpawnParameters &)
Description
Templated version of SpawnActorAbsolute that allows you to specify absolute location and rotation in addition to class type via the template type
| Name | SpawnActorAbsolute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
template<class T>
T * SpawnActorAbsolute
(
FVector const & AbsoluteLocation,
FRotator const & AbsoluteRotation,
const FActorSpawnParameters & SpawnParameters
)
SpawnActorAbsolute(UClass *, FTransform const &, const FActorSpawnParameters &)
Description
Templated version of SpawnActorAbsolute that allows you to specify whole absolute Transform class type via parameter while the return type is a parent class of that type
| Name | SpawnActorAbsolute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
template<class T>
T * SpawnActorAbsolute
(
UClass * Class,
FTransform const & Transform,
const FActorSpawnParameters & SpawnParameters
)