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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Given a level script actor, modify the string such that it points to the correct instance of the object. For replays.
| Name | RemapCompiledScriptActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
bool RemapCompiledScriptActor
(
FString & Str
) const