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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshStreamingLevels () |
Called when level property has changed It refreshes any streaming stuff | Engine/World.h | |
void RefreshStreamingLevels
(
const TArray< class ULevelStreaming* >& InLevelsToRefresh |
Called when a specific set of streaming levels need to be refreshed | Engine/World.h |
RefreshStreamingLevels()
Description
Called when level property has changed It refreshes any streaming stuff
| Name | RefreshStreamingLevels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
void RefreshStreamingLevels()
RefreshStreamingLevels(const TArray< class ULevelStreaming * > &)
Description
Called when a specific set of streaming levels need to be refreshed
| Name | RefreshStreamingLevels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
void RefreshStreamingLevels
(
const TArray < class ULevelStreaming * > & InLevelsToRefresh
)
Parameters
| Name | Remarks |
|---|---|
| LevelsToRefresh | A TArray |