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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPartitionedWorld () |
Returns true if world contains an associated UWorldPartition object. | Engine/World.h | |
static bool IsPartitionedWorld
(
const UWorld* InWorld |
Returns true if world contains an associated UWorldPartition object. | Engine/World.h |
IsPartitionedWorld()
Description
Returns true if world contains an associated UWorldPartition object.
| Name | IsPartitionedWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
bool IsPartitionedWorld() const
IsPartitionedWorld(const UWorld *)
Description
Returns true if world contains an associated UWorldPartition object.
| Name | IsPartitionedWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
static bool IsPartitionedWorld
(
const UWorld * InWorld
)