Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Gets all LightMaps and ShadowMaps associated with this world. Specify the level or leave null for persistent
| Name | GetLightMapsAndShadowMaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void GetLightMapsAndShadowMaps
(
ULevel * Level,
TArray < UTexture2D * > & OutLightMapsAndShadowMaps,
bool bForceLazyLoad
)