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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Returns LatentActionManager instance, preferring the one allocated by the game instance if a game instance is associated with this.
This pattern is a little bit of a kludge to allow UWorld clients (for instance, preview world in the Blueprint Editor to not worry about replacing features from GameInstance. Alternatively we could mandate that they implement a game instance for their scene.
| Name | GetLatentActionManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
FLatentActionManager & GetLatentActionManager()