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Description
Ensures that the collision detection tree is fully built. This should be called after the full level reload to make sure the first traces are not abysmally slow.
| Name | EnsureCollisionTreeIsBuilt |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void EnsureCollisionTreeIsBuilt()