Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Remove NULL entries from actor list. Only does so for dynamic actors to avoid resorting. In theory static actors shouldn't be deleted during gameplay.
| Name | CleanupActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void CleanupActors()