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Description
Requests async loading of any 'always loaded' level. Used in seamless travel to prevent blocking in the first UpdateLevelStreaming.
| Name | AsyncLoadAlwaysLoadedLevelsForSeamlessTravel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void AsyncLoadAlwaysLoadedLevelsForSeamlessTravel()