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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWindDirectionalSourceComponent
Description
Because the actual data used to query wind is stored on the render thread in an instance of FWindSourceSceneProxy all of our properties are read only. The data can be manipulated with the following functions which will queue a render thread update for this component Sets the strength of the generated wind
| Name | SetStrength |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/WindDirectionalSourceComponent.h |
| Include Path | #include "Components/WindDirectionalSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WindDirectionalSource.cpp |
UFUNCTION (BlueprintCallable, Category=Wind)
void SetStrength
(
float InNewStrength
)