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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVectorFieldStatic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCPUData () |
VectorField/VectorFieldStatic.h | ||
void UpdateCPUData
(
bool bDiscardData |
Takes a local copy of the source bulk data so that it is readable at runtime on the CPU. | VectorField/VectorFieldStatic.h |
UpdateCPUData()
| Name | UpdateCPUData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldStatic.h |
| Include Path | #include "VectorField/VectorFieldStatic.h" |
void UpdateCPUData()
UpdateCPUData(bool)
Description
Takes a local copy of the source bulk data so that it is readable at runtime on the CPU.
| Name | UpdateCPUData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldStatic.h |
| Include Path | #include "VectorField/VectorFieldStatic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VectorField.cpp |
void UpdateCPUData
(
bool bDiscardData
)
Parameters
| Name | Remarks |
|---|---|
| bDiscardData | If the internal loaded data should be discarded after calling this or not. |