| bLoop |
uint32 |
Whether or not the simulation should loop. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Animation
|
| ConstructionOp |
TEnumAsByte< enum EVectorFieldConstructionOp > |
The operation used to construct the vector field. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| FrameCount |
int32 |
The number of frames in the atlas. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| FramesPerSecond |
float |
The rate at which to interpolate between frames. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Animation
|
| NoiseField |
TObjectPtr< class UVectorFieldStatic > |
A static vector field used to add noise. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Noise
|
| NoiseMax |
float |
The maximum magnitude of noise vectors to apply. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Noise
|
| NoiseScale |
float |
Scale to apply to vectors in the noise field. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Noise
|
| SubImagesX |
int32 |
The number of horizontal subimages in the texture atlas. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| SubImagesY |
int32 |
The number of vertical subimages in the texture atlas. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| Texture |
TObjectPtr< class UTexture2D > |
The texture from which to create the vector field. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| VolumeSizeX |
int32 |
The size of the volume. Valid sizes: 16, 32, 64. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| VolumeSizeY |
int32 |
The size of the volume. Valid sizes: 16, 32, 64. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|
| VolumeSizeZ |
int32 |
The size of the volume. Valid sizes: 16, 32, 64. |
VectorField/VectorFieldAnimated.h |
- EditAnywhere
- Category=Reconstruction
|