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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVOIPTalker
Description
This function sets up this talker with a specific player. It is necessary to use this to properly control a specific player's voice and receive events.
| Name | RegisterWithPlayerState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Voice|Notification")
void RegisterWithPlayerState
(
APlayerState * OwningState
)