Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVOIPTalker
Description
Get the current level of how loud this player is speaking. Will return 0.0 if player is not talking.
| Name | GetVoiceLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Voice|Notification")
float GetVoiceLevel()