Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVOIPStatics
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ResetPlayerVoiceTalker
(
APlayerState* InPlayerState |
Removes a player's voice talker. This is done by a UVOIPTalker on destruction. | Net/VoiceConfig.h | |
static void ResetPlayerVoiceTalker
(
const FUniqueNetIdWrapper& InPlayerId |
Net/VoiceConfig.h |
ResetPlayerVoiceTalker(APlayerState *)
Description
Removes a player's voice talker. This is done by a UVOIPTalker on destruction.
| Name | ResetPlayerVoiceTalker |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
static void ResetPlayerVoiceTalker
(
APlayerState * InPlayerState
)
ResetPlayerVoiceTalker(const FUniqueNetIdWrapper &)
| Name | ResetPlayerVoiceTalker |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
static void ResetPlayerVoiceTalker
(
const FUniqueNetIdWrapper & InPlayerId
)