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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UVOIPStatics
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UVOIPTalker * GetVOIPTalkerForPlayer
(
const FUniqueNetIdWrapper& InPlayerId |
Net/VoiceConfig.h | ||
static UVOIPTalker * GetVOIPTalkerForPlayer
(
const FUniqueNetIdWrapper& InUniqueId, |
These functions retrieve a pointer to a VOIPTalker associated with a specific player, if there is one available. | Net/VoiceConfig.h |
GetVOIPTalkerForPlayer(const FUniqueNetIdWrapper &)
| Name | GetVOIPTalkerForPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
static UVOIPTalker * GetVOIPTalkerForPlayer
(
const FUniqueNetIdWrapper & InPlayerId
)
GetVOIPTalkerForPlayer(const FUniqueNetIdWrapper &, FVoiceSettings &, UWorld *, APlayerState **)
Description
These functions retrieve a pointer to a VOIPTalker associated with a specific player, if there is one available.
| Name | GetVOIPTalkerForPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
| Include Path | #include "Net/VoiceConfig.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
static UVOIPTalker * GetVOIPTalkerForPlayer
(
const FUniqueNetIdWrapper & InUniqueId,
FVoiceSettings & OutSettings,
UWorld * InWorld,
APlayerState ** OutPlayerState
)