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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UUniversalObjectLocatorScripting-
Description
Attempt to resolve the object locator by finding the object. If it is not currently loaded or created,
| Name | SyncFind |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
| Include Path | #include "UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.cpp |
UFUNCTION (BlueprintPure, Category="Universal Object Locators", Meta=(ScriptMethod))
static UObject * SyncFind
(
const FUniversalObjectLocator & Locator,
UObject * Context
)
The resolve object pointer, or null if it was not found.
Parameters
| Name | Remarks |
|---|---|
| Context | (Optional) Context object to use for resolving the object. This should usually be the object that owns or created the locator. |