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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UUniversalObjectLocatorScripting-
Description
Check whether the specified locator is empty; not equivalent to Resolve() != None. An empty locator will never resolve to a valid object.
| Name | IsEmpty |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
| Include Path | #include "UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.cpp |
UFUNCTION (BlueprintPure, Category="Universal Object Locators", Meta=(ScriptMethod))
static bool IsEmpty
(
const FUniversalObjectLocator & Locator
)